![]() ![]() It seems the insertion point of the block wants to be nowhere near where the geometry? It's tremendously obnoxious if you want the block you create through FLATSHOT to be close to the geometry in model space. Once you finally figure that out, you left-click to place it, then scale and rotate it as with a normal block insertion.Ħ. So, you have to zoom way out to see where it actually is to be able to locate it where you want.ĥ. (As a corollary, I'd really like to know why this would ever happen).Ĥ. It doesn't appear AT the crosshair, it's somewhere else relative to it. A block appears in a weird location at some seemingly arbitrary distance from the crosshair. In this instance I guess it's fine to just consider blocks created through the FLATSHOT command.Įxploding a block, or using a block editor, would not work, because in my example the block hasn't been placed yet.ģ. I don't understand how what's happening now would ever be useful.Īnyway, am I just missing some obvious system variable, or something? ![]() In my mind, either a block is always inserted at the origin (or another specified point), or it's inserted at the crosshair. I don't get why this would ever be the case. So, if my geometry is far enough away from the origin, I have to zoom way out after creating the block just to be able to see where it is and be able to locate it with a final left click. It's not AT the origin, it's at a certain distance away from the crosshair. how do I explain this? It's the same distance from the crosshairs as the origin was when the block was created. The resulting block always has an insertion point of. So, I orient the camera, and use the FLATSHOT command. ![]() Say I have some geometry that I want a 2D block of. Sorry if I'm missing a thread and this is a duplicate. When this option is cleared, the specified block is inserted without being exploded.I'm going to sound dumb here, but I can't figure this one out using the normal Googly avenues. Objects with BYBLOCK linetype use the CONTINUOUS linetype. Objects using the BYBLOCK color are white. As an indication that the block will be exploded on insertion, the preview of the block at the cursor is automatically suppressed. When checked, the component objects in the block are disassociated and revert to their original properties. When cleared, the block you specified is inserted once.Ĭontrols whether the block is automatically exploded into its component objects when inserted. When checked, you will be prompted automatically for additional insertion points until you press Esc to cancel the command. When cleared, the specified rotation angle is used.Ĭontrols whether the block insertion automatically repeats. When checked, you specify the rotation angle of the block using the pointing device or entering an angle. Specifies the rotation angle for the inserted block in the current UCS. Z scale factors, the block is inserted as mirror image around that axis. When checked, you specify the scale factors in the X, Y, and Z directions. Specifies the scale for the inserted block. If you do not want the block or drawing to be scaled, specify Unitless. Make sure the Status has changed to Included and the Add button becomes Remove. If you insert a block or a drawing that is created with units that are different from the units used in the current drawing, the insertion scale value corrects the mismatch. In the Autodesk AppModeDeployment Updates dialog box, click UPDATES, and then the Add button to the Service Pack 1 that you want to add. When cleared, specified coordinates are used. Controls the scale for blocks and drawings that are inserted into the current drawing. When checked, you specify the insertion point when inserting the block, using either your pointing device or manually entering coordinates. Specifies the insertion point for the block. Note: These options do not apply when you drag and drop to place a block from the Blocks palette. ![]()
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